CDZ MG08 LMG
Its Origins are a mystery, but there's no doubt it can put in the work.
Screenshots 1 screenshots
About this mod Author’s original text
CDZ MG08 LMG
I still have to go back and fix up the Zweihander, but that gun definitely got its inspirations from this MG08. This Maxim machine gun opts in for magazines rather than belt feed, and sure, that makes it convenient for animators and VR goers alike, but... why?
I was always confused by that, and I feel like MG08 isn't a great name for it. I think they could've called it their own thing and that'd do better, but history has come and gone, it's the MG08, deal with it.
Massive thanks to Jerry, because he's the Maxim guy that got the blueprints to make Maxim handles, I feel like the knockoff product passing it around to other guns.
Source
From Treyarch's Black Ops 3
All thanks to Kirloper's asset repo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: