MW2 Pit
MW2009's Pit Killhouse Ported and Remade for H3VR.
Screenshots 1 screenshots
About this mod Author’s original text
MW2 Pit
OVERVIEW
MW2009's Pit Killhouse Spec-ops mission ported and recreated in H3. Map was made as faithfully accurate as possible, has accurate collision, and custom touches like ambient enviornment audio.
Kill all targets (or sosigs!) in an area to advance to the next. A buzzer will let you know that you've completed an area. Use any loadout you like. Times are saved across play sessions so you can always push for a new PR. Made as a part of Modmas 2024.
FEATURES:
- Near 1:1 port of the original map.
- Custom scripting to replicate the original spec ops mode as close as possible.
- Saved records across play sessions, go for a PR whenever you like.
CREDITS
- Danny: Lighting, general map support
- IW: Map
Changelog
1.0.0 - Initial Upload
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
nrgill28-Atlaslocalpcnerd-PitScripts