MW AR2

v1.0.1·Updated 2024-06-13

A pack of Modern Warfare AR recievers and parts, fully ModularWorkshop and AR2 compatible!

Screenshots 1 screenshots

About this mod Author’s original text

MW AR2

A pack of Modern Warfare AR recievers and parts, fully ModularWorkshop and AR2 (+ AR2 expansion packs) compatible!

Recievers:

  • Riveter.410: From MW3, a.410 shell reciever and magazine set.
  • FSS Hurricane AR57: A top loading AR57 reciever chambered in 5.7x28 and using P90 mags.
  • Icarus 5.56: A closed bolt, belt fed lower and upper set that takes custom 5.56 beltboxes.
  • FTAC Recon: A marksman-focused AR reciever taking Pykkle's.458 SOCOM rounds.
  • M16: A burst AR reciever based on the real steel M16A4
  • M4: Your standard full-auto AR reciever with all the parts you could wish for.

Parts/Integrations:

  • Custom chambering + mags for all AR recievers (.410,.458 SOCOM)
  • Custom AR control options
  • Compatible with Muzzle's.458 SOCOM AR Mags
  • Custom attachments (folding ironsights, rail covers)
  • Prebuilts for every single AR reciever

Credits

  • IW - Models + textures + sounds
  • CityRobo - ModulWorkshop system
  • Meat Banana - AR2
  • Modding Collective - Support, testing, and feedback
  • Sora101Ven - Permission to use Icarus sound profile as base + belt tutorial

Changelog

1.0.1 - "Day one" patch (month late). M16 follower fixed, M16 prebuild rail cover spawns fixed, plastic parts metallic mapping fixed, Icarus belts unable to be unloaded fixed, SFX changes on M4/M16, general cleanup of reported bugs.

1.0.0 - Initial Upload

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-ModularWorkshopcityrobo-OpenScripts2WFIOST-H3VRUtilitiesMeat_banono-Meats_ModulAR2Pykkle-458_SOCOM

File & checksum

Filename
MW_AR2-1.0.1.zip
File size
360.6 MiB