MW AR2
A pack of Modern Warfare AR recievers and parts, fully ModularWorkshop and AR2 compatible!
Screenshots 1 screenshots
About this mod Author’s original text
MW AR2
A pack of Modern Warfare AR recievers and parts, fully ModularWorkshop and AR2 (+ AR2 expansion packs) compatible!
Recievers:
- Riveter.410: From MW3, a.410 shell reciever and magazine set.
- FSS Hurricane AR57: A top loading AR57 reciever chambered in 5.7x28 and using P90 mags.
- Icarus 5.56: A closed bolt, belt fed lower and upper set that takes custom 5.56 beltboxes.
- FTAC Recon: A marksman-focused AR reciever taking Pykkle's.458 SOCOM rounds.
- M16: A burst AR reciever based on the real steel M16A4
- M4: Your standard full-auto AR reciever with all the parts you could wish for.
Parts/Integrations:
- Custom chambering + mags for all AR recievers (.410,.458 SOCOM)
- Custom AR control options
- Compatible with Muzzle's.458 SOCOM AR Mags
- Custom attachments (folding ironsights, rail covers)
- Prebuilts for every single AR reciever
Credits
- IW - Models + textures + sounds
- CityRobo - ModulWorkshop system
- Meat Banana - AR2
- Modding Collective - Support, testing, and feedback
- Sora101Ven - Permission to use Icarus sound profile as base + belt tutorial
Changelog
1.0.1 - "Day one" patch (month late). M16 follower fixed, M16 prebuild rail cover spawns fixed, plastic parts metallic mapping fixed, Icarus belts unable to be unloaded fixed, SFX changes on M4/M16, general cleanup of reported bugs.
1.0.0 - Initial Upload
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
devyndamonster-OtherLoadercityrobo-ModularWorkshopcityrobo-OpenScripts2WFIOST-H3VRUtilitiesMeat_banono-Meats_ModulAR2Pykkle-458_SOCOM