Mk14 EBR RI
I present the Mk14 Enhanced Battle Rifle, specifically the Rock Island Arsenal version ordered for the US Army from 2008-2011. Created by Carkidd (Sirpotatos only moved this to TS).
About this mod Author’s original text
Mk14 EBR RI
Created by Carkidd (Sirpotatos only moved this to TS).
If you say someone can't have something, it just makes them want it more.
I present the Mk14 Enhanced Battle Rifle, specifically the Rock Island Arsenal version ordered for the US Army from 2008-2011.
Also includes the Sage Detachable Cantilever Sight Base, a rail extension designed to fit over the ejection port. I've made it attachable to any rail, so feel free to use it in whatever freaky creation you desire.
Features
-fully functional rails, including that weird one above the pistol grip
-barrel/suppressor mount - note that this removes both the muzzle brake and front irons, as they're integral to each other. No simple way around it other than some fuckery with a new front sight post, so use pic rail irons if you want.
-glowing front sight that makes the irons actually usable
-collapsible buttstock
-AR-15 like button bolt release, unlike the base M14
Model is from Tarkov. Props to their hard surface modeler.
Thanks to:
Meat_banono for all of his tips and help with custom guns, as well as being the creator of that WONDERFUL firing sound.
Rokk for helping me get past a jam and being cute.
Changelog
V 1.1.0
Updated to Deli format.
V 1.0.2
Fixed positioning of touch controllers.
V1.0.1
Removed the AK-style physical mag latch. As it turns out, the script for the latch is hardcoded to only unlock at 35 degrees, so it's useless for this rifle.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: