H3MP Footsteps

v0.3.0·Updated 2026-09-05

PlayerFootsteps but synced in H3MP! All clients need to install this in order to sync. Can also be used in singleplayer.

About this mod Machine translation

H3MP Footsteps

Real-time footstep audio sync for H3VR multiplayer (H3MP). Your friends can finally hear you sneaking up on them, nya~

Features

  • Hear your own footsteps (works standalone without H3MP) and sync everyone else's over H3MP
  • Fully 3D-spatialized playback (positional, distance-attenuated)
  • Volume, pitch and cadence vary with movement speed; crouching (physically lowering your head) quiets steps
  • No footsteps when airborne
  • Full Kodeman PlayerFootsteps sound-pack compatibility - your existing packs (and bundled defaults) just work
  • Configurable: master volume, loudness, step cadence, hearing distance, reload the scene to reload the config

Requirements

  • Friends who also need to install this mod

Known Issues and Limitations

  • Vibecoding... There might be more bugs I havn't found
  • Footsteps can be heard through walls etc.
  • Sometimes you can hear footsteps from players in other maps (wtf?)
  • Didn't test if it conflicts with Kodeman's PlayerFootsteps, but it's recommended not using this mod when using that one
  • The config isn't synced over H3MP, so players can cheat to have greater hearing distance etc. (please don't do that to your friends, fair play)

Replacing sounds

Bundled with this mod: 18 default footstep wavs (FreeSound CC audio, see Attributions.txt).

To override with your own sounds, drop wav files named PlayerFootsteps_{Material}*.wav anywhere

under BepInEx/plugins/ - exactly the same convention as Kodeman's PlayerFootsteps. Materials:

`Concrete, Generic, Grass, Gravel, MetalThick, MetalThin, Mud, Meat, SoftMaterial, Water, WoodHeavy,

WoodLight, Sand, Brick, Rock, Ice, Glass, SnowNorthestDakota`.

Example: PlayerFootsteps_Grass_01.wav in any plugin folder replaces the bundled grass sound.

I Asked Myself These Questions

It's really useless and glitchy

  • Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: Nicola_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)

I want more

  • I'll do my best.🫡

Credits

  • H3VRPluginTemplate
  • H3MP by TommySoucy
  • PlayerFootsteps by Kodeman
  • FreeSound artists
  • Everybody in H3VR community, especially those who helps me testing this mod

Generative AI Disclosure

This mod (including some parts of this readme) was created using various generative AI models because I'm a dumbass (also netcode is so hard)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_H3VRVIP-H3MP

File & checksum

Filename
H3MP_Footsteps-0.3.0.zip
File size
593.9 KiB