Gunshields
Fight back against the hotdog menace with these two gun shields. The newer one offers easy viewing through its glass panels, while the old one allows use of iron sights with its center cutout. Created
About this mod Author’s original text
Gunshields
Created by Carkidd (Sirpotatos only moved this to TS).
First off, thanks a ton to notcolin17 for creating these wonderful models.
Fight back against the hotdog menace with these two gun shields. The newer one offers easy viewing through its glass panels, while the old one allows use of iron sights with its center cutout. They are attachable to any picatinny rail, and can be found at the end of the list under Attachments > Decorative
These will block most gunfire from the front- some shots may slip around, especially with the old style shield, but overall you'll be protected from the enemy, especially at range. Some sosig guns, mainly the snipers, will penetrate, so watch out!
NOTICE: Will lag quite badly with more than one shield attached when in Direct simulation mode! Switch to floating mode in the options panel under Simulation/Game options to remedy- my testing on my pretty weak PC let me get to at least 8 shields without much lag when moving. Make sure to reload the scene to finish changing this setting!
Known issues:
The modern shield freaks out and flies off a bit when spawning- this is just due to its positioning when it spawns in and I'm not sure how to change that!
Changelog
1.1.0
Updated to Deli format.
1.0.2
Fixed pose of the new shield.
1.0.1
Added advisory to switch to Floating mode for massively increased performance.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: