GunCaseFix
[NEW: Dr Dog's Closed-Latch fix] Fixes Gun Cases not saving correctly in vaults/scenes by bursting when opened twice or switching items' places.
About this mod Author’s original text
Gun_Case_Fix
There's a bug with gun cases and vault saving that occurs as follows and is fixed in this mod. Enjoy adding gun cases to your safehouse safely now! Think of all the frames saved:)
See Dr Dog's mod for the Latch Key fix:
Replicate bug:
- Put different kinds of objects into a gun case.
- Vault save it in the Spawn menu.
- Spawn the case again.
- Open it once (it should work ok). Close it again.
- Open it once again (things will change places).
If the things are big enough, they'll cause the box to burst things all over your room.
Known Bugs
- Go report new ones here: [>>[Feedback form]<<](
Planned Features
- [_]
Versions
1.0.0
- Added Dr Dog's [Latch Key fix] as a dependency
0.1.1
- Removed otherloader dependency.
0.1.0
- It's Joever.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Dr_Dog_PhD-Guncase_Lockout_Fix