GulfWarGeoff
A TNH Character using Weapons from both sides of the Gulf War.
About this mod Author’s original text
Gulf War Geoff
Liberate Kuwait, Defend Baghdad, and retain Saddam's Honour with Gulf War Geoff.
A TNH Character using Weapons and Equipment from both the Coalition and Iraqi Forces.
Best played on Open, Desert-y Maps like Black Hawk Down TNH or Tell.
Not currently balanced for Limited Ammo, but """might""" be in the future (i will literally never update this again).
Progression heavily inspired by Vietnam Vinny.
Send bugs, suggestions, SCUD Missiles, complaints, pipe bombs, whatever to @therealgeorgebush on Discord.
Changelog
[1.0.0]
- Initial Release
[1.0.1]
- This never happened lmao.
[1.0.2]
- Added Subgroups. Weapon Spawns should be slightly better.
- Updated ReadMe.
- Added more Weapons to Equipment Pools.
[1.0.3]
Changes to Progression and Balance. Geoff should be more fun now.
- Battle / Assault Rifles now appear earlier.
- M1 Garand and Carbine moved to correct Pool.
- M107A1 no longer appears before Hold 1. (jesus christ what was i thinking)
- Makarov, PPK, TT33 and Hi-Power removed from Pistol Pool.
- P226, M9 and CZ.75 removed from Starting Weapons.
- Vz. 61 no longer spawns with 10-round Magazine.
- Added FR F2 to US Bolt-Action Pool.
[1.0.4]
Changed a bunch of stuff, idk.
- Added ModulAR to replace all / most ARs.
- Added ModulAK to replace all / most AKs.
- Minor changes to Weapon Spawns.
- Added Several Custom Sosigs
- Removed the L85A2 entirely because who the fuck would ever want to use it.
- Changed Progression
- Attachments now actually spawn, 3 months after release. Lol, lmao even.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: