Grumman F14D
Highway to the dinner zone.
About this mod Author’s original text
Grumman F-14D
Congrats! You and your RIO have been promoted and got your new plane, but seems your RIO is still complaining about your landing skill?
How to fly?(IMOPORTANT!!!)
First click the wheels to remove the wheel chocks, then click the LADDER PANEL of the plane(which is near the LEFT COCKPIT) to lower the ladder and two steps for you and your RIO.
after you get into your seats, click the BACK OF THE SEAT to lock your position and wait 5 seconds for the seat auto recentering your view(Both to Pilot and RIO)(Click the eject handle above sosig RIO's head to tell him to leave.)
Click the YELLOW GRIP on the RIGHT OF THE FRONT PANEL to close canopy, then grab the STICK and THROTTLE and you are ready to take off (throttle thumbutton rearward to release hook, forward to open refueling probe)
Click the yellow lever near the throttle to fold/unfold the wings. Plz unfold wings before takeoff.
AI BackSeat
Your reliable backseat RIO —— Jester, is in charge of the Radar and AIM54 missile.
When he captured target, tell him:"Jester,Lock him." / "Jester,Lock target." and he will select the target and lock on.
Then tell him:"Jester,Fire." / "Jester,Shoot him." / "Jester,Launch Missile." and AIM54 missile will on its way.
Fire Controls
left trigger controls GBU-12, better release them after the lighting pod stabilized.
The AIM-54 missile have no control input.(No worries! Your helpful sosig RIO will help you fire the missile and keeping the missile locking on enemies, if he knows how to use the radar...).
right trigger controls cannon.(click the cannon panel and open it, then spin the barrels to chamber the gun before taking off).
Be aware that bullets and missiles/bombs aren't infinite, you have to land and reload them so always remember saving your ammo.
To reload the weapons, spawn Drums and Missiles, open the cannon panel and attach the Drum, it will auto load rounds into the integrated BeltBox, put the missile/bomb onto the pylons, if you meet weapon failures, spin the barrels of the cannon and pull a black block behind the bottom pylons.
(If the engine nozzle is too high for you to grill sausages, try 'borrow' something from the deck crew!)
To taxi to catapult/runway, there're two ways:
1.Hop into the cockpit and taxi out.
2.There is a tugbar in the spawner and hook the plane's launch lever to the end of the tugbar, then tow the bar to taxi out.
Notice
There're 5 cameras on the cannon muzzle / the tail hook / both side of the rear seat / front of the rear seat, grab and press touchpad/joystick upward to activate them.
Pilot's right MFD screen contains SA page which can detact flying targets.
The plane may glitch heavily.
If Jester(your RIO) noticed something is going wrong, he will immediately eject both you two for safety.
but if you are flying with someone else, you have to eject yourselves using the eject handle in front of your seat.
also, this will delete the whole plane after few seconds.
Change Log
1.0.0 Added F-14D and your free sosig RIO in Tools&Toys--->Utilities.
1.1.0 Added seat for human RIO. Added radar animation and some texture changed.
1.2.0 AIM-54 fixed.Added 5 internal camera on the cannon muzzle / the tail hook / both side of the rear seat / front of the rear seat.
1.2.1 Added SA to pilot's MFD for spawning flying targets.
1.2.2 Changed targeting script to make air to air possible.
1.2.3 Fixed Log window keeps pop up sosig errors.
1.3.0 20mm Cannon and AIM-54 missile now can be reloaded.
1.4.0 Launch equipment added.
1.4.1 Launch equipment tweaked.
1.4.2 Added afterburner effect, tweaked canopy moving speed.
1.4.3 Tweaked FCS.
1.4.4 "Do not use afterburner grilling your god damn sosigs!...... And I wonder what does this ladder do..."-----Chief
1.4.5 Sausage grill function implemented.With help from Cityrobo and his mighty codes.
1.4.6 Now the back blast will blow everything away. Livery changed.
1.4.7 Ground crew should whatch out for the intake in case any stuff or person g
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: