GhoulRevolver
Is the Ghoul the Mysterious Stranger...?
About this mod Author’s original text
The Ghoul Revolver
An interesting amalgation of different designs, the revolver was supposedly based on the MTS shotgun revolver, but this has only 4 shots... is it more than enough?
The mod comes with 3 different variations of the revolver, the basic ones used by the Ghoul in the Fallout TV show, the Raider version (longer barrel and has a bayonet knife thing) and the tactical version to sport all sort of rails and such.
Sharing the same ammunition type as the.600 Magnum (Which is semi-fitting), the revolver comes with two different rounds, the Solid Shot and the Buckshot. The solid shot has an explosive filling and can bust a sosig wide open and the buckshot has many pellets that can burn through the radroaches with ease.
Also included is a suppressor. Each weapon by default has the capability of putting on muzzle/suppressor device and pistol stock.
Features
- The iconic revolver from the Fallout TV series
- Fire away with its massive.600 Magnum ammo (comes with both buckshot and solid explosive shot)
- Has 3 variations!
- Can be found in Firearm > Revolver
- Be the ghoul in the lawless sosig world.
Thank you Tweedy for the support!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: