GachaProgression
[2.0 Overhaul] Enhances TnH with lootable armor and collectible Gun Hats. Rewards scale with difficulty. See rules page.
About this mod Author’s original text
Gacha Progression 2.0
Summary: Enhances TnH with lootable armor and collectible Gun Hats. Rewards scale with difficulty.
Please provide feedback after reading "Known Bugs".
[>>[Feedback form]
Configurable Variables
- "Overall", "ON/OFF", true, "Enable Gacha Progression"
- "Reward Schedule", "Supply Room Spawn Chance", 0.3f, "Chance that a box in Supply rooms spawn will spawn loot on top of it."
- "Clear Loadout on TnH Death", false, "When you die in TNH, whether we wipe what you're wearing clean."
- "Reset Hat Progression", false, "Must be manually set back to false! If true, will re-lock all your hats rewards after you open your next hat case. Must be manually set back to false! Restart game."
Reset Hat Progress
Read instructions carefully!!!
If you already unlocked some hats and want to start all over, this mod lets you do so without affecting other unlocks, follow these steps EXACTLY!
PART 1: "Set Mod Panel Variable to TRUE"
- Turn your hand & open the Wrist-menu
- Click Custom Buttons Menu, and then click Spawn Mod Panel button
- In the red panel, click Plugins button and search the list to find "Gacha Progression"
- Click the "Gear" icon at the far right next to this mod's entry in the list
- Scroll to the "Difficulty" section and find the setting called "(Dangerous!) Reset Hat Progression"
- Set "(Dangerous!) Reset Hat Progression" value to "TRUE"
PART 2: "Open a hat-case from Item Spawner"
- Go to the nearest ItemSpawner (new version)
- Go to "Tools & Toys" category
- Find the "Gun Hats" section and enter it
- Spawn a "Hat Case" and "Key"
- Open the Hat case with the key
PART 3: "Restart the game"
- Quit the game
- Start the game again (this is needed because of Otherloader, sadly)
PART 4: "Set Mod Panel Variable to FALSE"
- Follow steps of PART 1 until step 5.
- Set "(Dangerous!) Reset Hat Progression" value to "FALSE"
- You're now done!
Known Bugs
- Go report new ones here: [>>[Feedback form]<<](
Planned Features
- [✓] Basic functionalities tested
- [✓] First balance & debug
- [✓] Add armor (eventually backpacks) at supply rooms depending on difficulty
- [✓] Ability to turn-off lootbox drops completely in gameplay (Gambling Safety)
- [✓] Add collector picture frames that auto-populate all the hats you've earned
- [✓] Break down Supply room chances by category (Armor, backpack, hatbox/key)
- [_] ~~Allow other loot mods to hook into loot pool (backpacks, armor, etc)~~ not popular enough
- [_] ~~Port over SMEME buying station (press X to doubt)~~ too much work, you can still use Capoluseum Meatmas map's SMEME station to buy/sell duplicate hats
Versions
2.0.1
- FIX: Keys don't make party sound after you unlock a new hat.
2.0.0
- Complete gameplay overhaul
- BALANCING: Removed enemy-drops, they're chores to pick up, take u away from the game.
- NEW: Difficulty settings based on TnH score multiplier
- NEW: Rewards at end of hold scale with difficulty
- NEW: All unlocked gun-hats displayed when TnH game ends
- BALANCING: Gun-hat Keys and Cases always spawn together. No need to lug them around anymore.
1.0.0
- Balancing:
- Supply point loot is now broken down into classes with their own spawn % (Armor, Helmets, Hat-boxes/keys)
0.0.5
- New:
- Keys will spawn confetti every 10 seconds (configurable) so you don't miss them
- Ability to turn off lootbox drops (only spawn as reward at TNH end)
- Added collector picture frames dependency (find them in furniture)
- Bug fixes:
- Confetti only spawns when a NEW hat is unlocked
- Balancing:
- Tweaks to reward schedules
0.0.4
- New:
- Added armor and helmet loot spawns in Supply Room, scale with difficulty
- Bug fixes:
- Fixed all names of Gun Hats, previously rare ones didn't unlock properly.
- Patrols now also count towards hat-case reward kills
- Other broken stuff
- Balancing:
- Balanced supply room spawn rate
0.0.2
- Bug fixes
- Final reward not spawning
- Keys not spawning at correct intervals
- Balancin
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: