FuriousGIGrayson
A modified version of Grumbly GI Grayson. Harder waves and more enemy sosigs!
About this mod Author’s original text
Furious GI Grayson
A harder version of Grumbly GI Grayson.
- You get a low capacity pistol or revolver as a starting secondary weapon.
- pistol shop is separated to automatic pistols, machine pistols, and revolvers.
- you always have a small chance to purchase pistols and revolvers in any levels.
- You need to fight with black Nazi sosigs and brown Japan sosigs instead of green american sosigs.
- Soo many sosigs, especially during supply times. Trying to fight with every single patrol sosigs is not a good idea. be stealthy, use bypass paths, and run away in case you are outnumbered.
- Battle rifles are cheaper and can be bought after finishing one hold.
- Two handed melees and one handed melees are separated, with one handed being cheaper.
- Hand grenade is more expensive in spawnlock mode.
Changelog
[2.1.2] - 2023-27-11
- Machine guns was too expensive and now discounted.
[2.1.1] - 2023-04-09
- I realized that spawning 2 tokens in supply is not working for some reason. I accepted reality and decided to give 2 tokens for completing 6th and more holds.
- SMGs always spawn with 20 rounds or more magazines so you won't waste too much token buying better mags.
[2.1.0] - 2023-31-08
- Automatic pistols start appearing after the first hold, cause I want to use some revolvers more in early levels.
- Completing endless holds don't give any tokens, but you have a chance to get 2 tokens in the supply points. you can get 6 tokens max if lucky.
- I found one endless hold type too punishing, so I adjusted the difficulty.
[2.0.0] - 2023-31-08
- Hold phase overhaul. Introduces Stealth and agile encryptions.
- WW2 Suppressors only, and they don't appear after 5th hold.
[1.9.1] - 2023-30-08
- BrowningHP wasn't appearing in the shop, now it does.
[1.9.0] - 2023-29-08
- Fixed 'Some guns never appearing' issue by adding a subgroup with manually typed in weaponIDs.
- Pistols are separated to automatic and machine pistols.
[1.8.0] - 2023-28-08
- I learned how to use subgroups so both ww1 and ww2 pistols can be spawned in one shop.
- I want to make things simpler, so automatic pistols are merged to one with 2 tokens. Making buying pistols a bit more exciting.
- more various one handed melee weapons
- automatic shotgun has different shot icon.
- 1 more token at start. (5 tokens)
[1.7.0] - 2023-28-08
- I have found a strange issue where I can never get some of my favorite pistols like mauser c96, m1907roth, rugerp08, and the original m1911.
After some great confusion and experiments I decided to divide pistol shops to ww1 and ww2 pistols, regardless of capacity as it's the only way to get my favorite pistols back.
ww1 pistols are 1 token and ww2 pistols are 2 tokens.
- you always get a knife as the starting melee, no annoying brass knuckle.
[1.6.0] - 2023-27-08
- Buying scopes is just a waste of token since all scopes have unique attachment types. scope is removed from the shop, but every purchased weapons will be spawned with compatible scopes too.
- Banned defender45 and m1911tactical magazines as they don't fit the era.
[1.5.0] - 2023-22-08
- I realized the huge difficulty difference between bolt actions and pump actions (with slamfiring).
starter pump action shotgun is now replaced to full size break action double barrels.
- pump action and semi automatic shotguns are separated. pump is 2 tokens and semiauto is 3 tokens.
- Health power up and regen power up is separated. Health is 4 token and regen is 6 token.
[1.4.0] - 2023-22-08
- Rebalanced hold encryptions.
- SMGs have higher chance to appear than other high tier weapons.
- Reduced max number of sosigs per patrol from 4 to 3. instead one more patrol spawns.
[1.3.0] - 2023-22-08
low tier weapons like break action shotguns and bolt action pistols only appears in earlier holds.
[1.2.0] - 2023-22-08
Realized that the chance of pistols in the shop is too high. their chance are now decreased so you can get high tier weapons more frequently.
Sosig patrols before
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: