FuriousGIGrayson

v2.1.2·Updated 2023-11-28

A modified version of Grumbly GI Grayson. Harder waves and more enemy sosigs!

About this mod Author’s original text

Furious GI Grayson

A harder version of Grumbly GI Grayson.

  • You get a low capacity pistol or revolver as a starting secondary weapon.
  • pistol shop is separated to automatic pistols, machine pistols, and revolvers.
  • you always have a small chance to purchase pistols and revolvers in any levels.
  • You need to fight with black Nazi sosigs and brown Japan sosigs instead of green american sosigs.
  • Soo many sosigs, especially during supply times. Trying to fight with every single patrol sosigs is not a good idea. be stealthy, use bypass paths, and run away in case you are outnumbered.
  • Battle rifles are cheaper and can be bought after finishing one hold.
  • Two handed melees and one handed melees are separated, with one handed being cheaper.
  • Hand grenade is more expensive in spawnlock mode.

Changelog

[2.1.2] - 2023-27-11

  • Machine guns was too expensive and now discounted.

[2.1.1] - 2023-04-09

  • I realized that spawning 2 tokens in supply is not working for some reason. I accepted reality and decided to give 2 tokens for completing 6th and more holds.
  • SMGs always spawn with 20 rounds or more magazines so you won't waste too much token buying better mags.

[2.1.0] - 2023-31-08

  • Automatic pistols start appearing after the first hold, cause I want to use some revolvers more in early levels.
  • Completing endless holds don't give any tokens, but you have a chance to get 2 tokens in the supply points. you can get 6 tokens max if lucky.
  • I found one endless hold type too punishing, so I adjusted the difficulty.

[2.0.0] - 2023-31-08

  • Hold phase overhaul. Introduces Stealth and agile encryptions.
  • WW2 Suppressors only, and they don't appear after 5th hold.

[1.9.1] - 2023-30-08

  • BrowningHP wasn't appearing in the shop, now it does.

[1.9.0] - 2023-29-08

  • Fixed 'Some guns never appearing' issue by adding a subgroup with manually typed in weaponIDs.
  • Pistols are separated to automatic and machine pistols.

[1.8.0] - 2023-28-08

  • I learned how to use subgroups so both ww1 and ww2 pistols can be spawned in one shop.
  • I want to make things simpler, so automatic pistols are merged to one with 2 tokens. Making buying pistols a bit more exciting.
  • more various one handed melee weapons
  • automatic shotgun has different shot icon.
  • 1 more token at start. (5 tokens)

[1.7.0] - 2023-28-08

  • I have found a strange issue where I can never get some of my favorite pistols like mauser c96, m1907roth, rugerp08, and the original m1911.

After some great confusion and experiments I decided to divide pistol shops to ww1 and ww2 pistols, regardless of capacity as it's the only way to get my favorite pistols back.

ww1 pistols are 1 token and ww2 pistols are 2 tokens.

  • you always get a knife as the starting melee, no annoying brass knuckle.

[1.6.0] - 2023-27-08

  • Buying scopes is just a waste of token since all scopes have unique attachment types. scope is removed from the shop, but every purchased weapons will be spawned with compatible scopes too.
  • Banned defender45 and m1911tactical magazines as they don't fit the era.

[1.5.0] - 2023-22-08

  • I realized the huge difficulty difference between bolt actions and pump actions (with slamfiring).

starter pump action shotgun is now replaced to full size break action double barrels.

  • pump action and semi automatic shotguns are separated. pump is 2 tokens and semiauto is 3 tokens.
  • Health power up and regen power up is separated. Health is 4 token and regen is 6 token.

[1.4.0] - 2023-22-08

  • Rebalanced hold encryptions.
  • SMGs have higher chance to appear than other high tier weapons.
  • Reduced max number of sosigs per patrol from 4 to 3. instead one more patrol spawns.

[1.3.0] - 2023-22-08

low tier weapons like break action shotguns and bolt action pistols only appears in earlier holds.

[1.2.0] - 2023-22-08

Realized that the chance of pistols in the shop is too high. their chance are now decreased so you can get high tier weapons more frequently.

Sosig patrols before

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-TakeAndHoldTweaker

File & checksum

Filename
FuriousGIGrayson-2.1.2.zip
File size
98.9 KiB