Funky Supermarket Night
A TNH map set in an emergency lit supermarket with some funky music!
About this mod Author’s original text
Funky Supermarket Night
The night version of my supermarket.
Comes with some royalty free music by Kevin MacLeod
Features 11 supply and 7 hold points.
Let me know if you have any issues/ideas.
Thanks and have fun playing
Dependencies:
Deli 0.4.1
Wurstmod 2.2.1
Changelog:
Version 1.5:
-massive performance improvement
-more glowing bits
-not a single mesh collider anymore
Version 1.4:
-Moved to Deli 0.3
-Added missing colliders
-Improved lighting a bit
-combined some meshes for better performance
Version 1.3:
-added a bit more cover
-reworked emissive maps, more glowy bits
-completely reworked the frozen section
-overhauled layout in some other areas
-Added 2 new supply and 1 new hold point
-properly rotated the defender orientations,
blame jedi
Version 1.2.1 Hotfix:
-fixed a stuck encryption
-fixed game crashes when switching from funky to normal and vice versa
-fixed sosig pathing during one of the holds
-MOAR FUNKY (funky only)
Version 1.2 Changelog:
-removed one supply point
-fixed the bathroom/storeroom, walls now work like walls should
-Added reverb environments
-Fixed floating barriers during holds
-Fixed shrunk shelves (How did noone notice these?)
-Reduced number of colliders by a few hundred
-Holds FINALLY work like they should
-Spawn locations are now a bit safer, I hope
-Added a few objects to add cover, nothing much tho tbh
-MORE FUNKY (funky only)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: