FullyKitted
Start with a full kit with loads of ammo, and endure the onslaught. Ditch your mags and guns when they're empty, and buy new ones at the shop. Tougher and more enemies. Designed for limited ammo.
About this mod Author’s original text
About
- Fully kit yourself up with modern, tacticool weapons and go ham.
- Balanced for limited-ammo. No ammo spawn panels - ditch your guns when you run out of ammo and get new ones.
- Based on Operator Ori progression with some adjustments.
- Enemies are a little tougher, and far more plentiful - work fast or you'll get overwhelmed.
- DM me on discord (aleyssu) if there's any problems.
Change Logs
1.0.0
- Initial release
1.0.1
- Fixed the mod's packaging (hopefully)
1.0.2
- Separated the mod into two characters:
Progressive: weapon tiers are locked behind hold progressions; spawn with just a pistol
Unlocked: all weapons are available right away; spawn with a primary weapon
- Added revolvers and pump-action shotguns to the weapon pools
- Attachments are now free for the first buy
- Various other balancing changes
1.0.3
- Fixed the mod's packaging (again)
1.0.4
- Fixed it for real this time, I swear
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
devyndamonster-TakeAndHoldTweakerAndrew_FTW-FTW_Arms_Tactical_BackpackMelonCorp-MeloncorpBoxes