Franktory
Inspired by the Factory map from Escape from Tarkov, perfect for your next PMC Pete playthrough!
About this mod Author’s original text
Franktory
Industrial estate #38, rented out illegally to the Serrano Ham Group Laboratories, or SerraGroup company. During the BBQ Wars, this frankfurter factory was a hotbed for numerous firefights between Shotdog and Mercweiner operatives.
Inspired by the Factory map from Escape from Tarkov, perfect for your next PMC Pete playthrough!
By Stark
SerraGroup logo by Jayyden
Github:
Having difficulty seeing? I recommend turning on HDR color correction and turning off Bloom in the H3VR settings.
Performance notes:
- Normal load time is approximately 40 seconds on a good SSD, lower-speed drives may result in longer load times.
- Stuttery performance? Try turning down H3VR graphics settings.
Have feedback? Feel free to reach out to me on the H3VR Discord.
Changelog
1.3 - Performance and Optimization
Changes:
- Simplified geometry in many areas to improve performance
- Reduced file size of textures
- Removed windows to improve performance. These just weren't worth it.
- Improved lighting considerably. It should be bright enough to see now.
- Reduced file footprint of lightmaps. This should improve loadtimes by ~20s. (60s -> 40s)
1.2 - Performance and Geo
Changes:
- Continual performance improvements
- iteration of map geometry, replacing more placeholders with proper models
- Additional pass on improved lighting
- Added ambient audio
- Updated for latest Deli/Wurstmod
1.1 - Windows and Railings!
- Window textures now display correctly
- Placeholder railings have been replaced with proper railing models
- Added static loot spawns around the map
- Increased lighting in areas that were too dark.
- Attempted first pass at suppressing objects that could blind players using "Bloom"
- Fixed numerous geometry and texture bugs
- Added ammo box props around the map where static loot spawns
1.0 - Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: