Frankie 12 Poison Kylin
Please do not spit in public places. (COD Online Weapon)
Screenshots 1 screenshots
About this mod Machine translation
R.I.P Call of Duty: Online
The first shotgun with its own bayonet, the Poison Kylin. Featuring a special kill animation, enemies will turn into a puddle of mud after being killed. This amazing shotgun has fought with its owner in the ruins of a nuclear war and is a famous gun with a story. The bullets customized specifically for the Poison Kylin contain powerful radiation elements, allowing it to go against the grain at close range and easily provide fire support at medium to long ranges. (Translated using Deepl)
A cursed Spas-12. Its special firing effect looks like spitting disgusting yellow sputum. Since I know nothing about coding so all those special effects and features are not implemented.
Can be found in Firearms/TubeFedShotgun.
Not-Frequently Asked Questions
It is hard to aim with iron sights
A: This weapon is ported from CODOL, where players can even aim without rear sights. So bear with it😢.
It's really ugly and buggy
A: Sorry, I'm not good at modding. If you have any suggestions, please tell me. (Discord: NIko666#1374, rarely online)
I want more
A: I'll do my best.
TO-DO (S∞n™)
- Proper model and texture
- Accurate damage and recoil etc.
- idk
Credits
- Devyn for the great tutorial
- Activision and Tencent for making CODOL
- Yan mentally retarded has no spring for the image
- TengNB and Frost for being my friend though they haven't played H3VR
- You
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: