Famas Heavy Duty Raid
Definitely not a glock. (COD Online Weapon)
Screenshots 2 screenshots
About this mod Machine translation
R.I.P Call of Duty: Online (CODOL)
An assault rifle with high ADS accuracy and power, it utilizes 4-round burst fire and is capable of effectively killing enemy targets at medium to long ranges. The Heavy Duty Raid Edition has a substantially improved design for the gun's architecture.
If I hadn't done this mod, I probably wouldn't have realized this "Famas" was actually a glock with a conversion kit. Weirdly, the gun isn't really working like a conversion kit but rather a somewhat proper bullpup carbine with black magic ahh cartridge feeding mechanism. I guess that glock is just a empty shell, so I made it a secondary magazine well.
Can be found in Firearms/CODOnline.
Features
- A 4-round-burst Famas (Why?) that uses Glock magazines and 9x19 ammunition
- 36-round Glock-compatible magazine
- Adjustable stock
- Pistol grip as secondary mag well
- AI-upscaled textures
- Conversion kit only version in Attachments/RailAdapter
Known Issues and Limitations
- Can't really figure out how this gun works mechanically so no proper interior
- I'm too lazy to make the sights to be attachments
- Kit version's stock and charging handle are not working
I Asked Myself These Questions
It is hard to aim with the sights
- This weapon is ported from CODOL, where players can even aim without rear sights. So bear with it😢.
It's really ugly and buggy
- Sorry, I'm not good at modding. If you have any suggestions, please tell me. (Discord: Nicola_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- Activision and Tencent for making Call of Duty: Online
- Yan mentally retarded has no spring for the image
- Everybody in H3VR community
- You
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: