Exotic 357 Magnum

v1.0.0·Updated 2022-04-19

Adds 11 new exotic.357 bullets

Screenshots 1 screenshots

About this mod Author’s original text

exotic

adds 11 new exotic real and new factory minted munitions

the descriptions are down below as follows

REAL

ABC - medium-highish penetration round that is slightly more powerful than FMJ

Arcane - A faster FMJ bullet

Geco (steel penetrator) - an API bullet

Gullford Tubular - A light AP round (actually accurate this time)

KTW - acts close to JHP but more damage

Omniprotector - A sabot round that after 5m, splits into an AP and a sabot projectile.

Penetrator - a high armor piercing round

RIP - a flesh damage bullet

Flextip - Like arcane, but red and a bit faster

FICTIONAL

Flechette - A flechette round that fires 4 AP flechettes

Screw - a driver head shoved into a bullet, small and fast.

bugs

very tiny clipping on the Geco rounds

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoader

File & checksum

Filename
Exotic_357_Magnum-1.0.0.zip
File size
49.9 MiB