EWG Lumine PlayerBody

v1.1.0·Updated 2026-06-25

You got this, Traveler!

Screenshots 2 screenshots

About this mod Author’s original text

EWG Lumine PlayerBody

The fun started with a trip and a dream, and I was all for it back when I saw it in 2023. Even though I dropped Genshin pretty early on, stopping when Rosaria was introduced, the animation I saw here made me want to either jump into COD or Genshin, it was that hype. I chose the former, but it hadn't left my mind since I saw it.

Come 2025, and I find out that No_Tables is sharing the models of the characters and guns, I was drawn to the idea of bringing them into H3VR... And so, here we are!

Credits

I really do hope I nail this because the work of art deserves it's kudos.

Genshin Impact was made by MiHoYo, but this gunfaring spinoff comes from a team of people, No_Tables being the one publishing the videos, and various artists and talented individuals giving MiHoYo's characters drive in this AU.

I heavily suggest you check out their work because, even if you don't like Gacha games or anime, if you have a thing for polished reload animations or the grit MW '19 brought to the COD franchise, there's a strong chance you'll appreciate this series.

Thank you No_Tables for making the models used in these animations open-sourced and I hope more people get to watch your series!

Updates

V1.1.0 --

SCSS Update

This PlayerBody is now updated with Silent's Cel-Shading Shader, promoting the intended look of this model whilst also remaining compatible with H3VR/Unity lighting and firearm muzzle flash.

This shader makes these Mihoyo models pop out exactly like they should in their source material. It also had a feature that alleviates the strange lighting bug that was going on with their faces.

More EWG PBs are coming! Stay tuned for those!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderVIP-H3MPAngryNoob-DestinyScriptArpy-PuppyScripts

File & checksum

Filename
EWG_Lumine_PlayerBody-1.1.0.zip
File size
6.5 MiB