EWG Alhaitham PlayerBody
Should've stayed at the Akademiya
Screenshots 1 screenshots
About this mod Author’s original text
Elemental Warfare Genshin continues. Just under a year ago, they released a new episode for 2025 Hoyofair, called "Gambit". Now, the Genshin Impact game introduces third person shooting with their Snezhnaya update, really blurring the lines between the fanmade series and the official content.
I have not played Genshin in several years but the fanmade series has captured what would be my ideal game. Though we cannot recreate the scale or the conflict, the most we can do is recreate the characters and, soon, the arsenal in H3VR.
Credits
I really do hope I nail this because the work of art deserves it's kudos.
Genshin Impact was made by MiHoYo, but this gunfaring spinoff comes from a team of people, No_Tables being the one publishing the videos, and various artists and talented individuals giving MiHoYo's characters drive in this AU.
I heavily suggest you check out their work because, even if you don't like Gacha games or anime, if you have a thing for polished reload animations or the grit MW '19 brought to the COD franchise, there's a strong chance you'll appreciate this series.
Thank you No_Tables for making the models used in these animations open-sourced and I hope more people get to watch your series!
(And if you are actually reading this I hope you look into re-uploading the Mualani and Jean assets since they are bugged out, I couldn't implement them like I did for most other characters!)
(Also Alhaitham doesn't have a cool render image like the others, damn. This is the best I could do on PS)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: