EscapeFrame TnHItemStore
Add a separate store in TnH game mode for EF medical items.
Screenshots 1 screenshots
About this mod Author’s original text
Update
- 0.0.3
- Add a fallback for compatibility with other mod.
- 0.0.2
- Now you can disable this in buffsystem config panel.
- Optimizations.
- 0.0.1 publish
EscapeFrame_TnHItemStore
Add a separate store in TnH game mode for EF medical items.
Price can be config at:
C:\\Users\\"Username"\\AppData\\LocalLow\\RUST LTD\\Hot Dogs Horseshoes and Hand Grenades\\EF\\TnHItemStore\\Config.xml
Default price is a bit low,because I don't want break some character mod's gamemode.
You can also add other items in that xml and it will works.(Make sure the item can be spawn by ItemSpawner V1)
But ALL custom config will be remove when this mod update.
Just a proto version so if you find a bug please tell me on Discord with log file,thanks!
What is EscapeFrame:
Basically, this is a plan to realize the game mode of escaping from takov in h3vr. Will be open source when it almost done.(need clean some super stupid things...)
Most art/audio resources from [Escape From Tarkov].
This plan is divided into several parts (to be honest, I'm not sure when I can finish them):
Module | Progress
------------- | -------------
Health(BuffAndMedItems) | 80% (Published, but need polish and optimize)
Save items in level | 90% (All down but need restructure for compatibility)
Economy and shop | 40%
Loot | 30%
SosigSpawn | 10%
Secure container | 0%
Map and map loader like TNH | 0%
Quest and Hideout | 0%
Extraction | 0%...|...
My discord -> Sock#5644.
Feedback / bug please attach log or video and detailed description. Thanks!
I'm not a native English speaker and rarely discord online. I'm sorry if I don't reply in time.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: