Encounter Yell Dead Cell

v1.3.0·Updated 2023-09-19

Adds Encounter Yell Dead Cell from Metal Gear Solid series as a TNH theme. SNAKKKKKE!!

About this mod Author’s original text

This is my first custom Take and Hold music mod, with a mix of Metal Gear Solid OSTs 'Encounter'

and 'Yell Dead Cell'. I hope you enjoy! (I do not own the music) If there's any issues (i.e. music still loops), feel free to contact me via YouTube @Sorukun and I'll try to patch it in the next version.

Release Notes:

1.0.0 - Initial Release

1.0.5 - Tweaked some parts of the music from looping itself while in Take and Hold stages (hopefully).

1.1.0 - Changed the description on the README.md file, as well as the name of the.bank file (.bank file was named with Beta, which I forgot to change it when I update the mod), will change the icon to have a Sosig in it soon in 1.1.5.

1.1.5 - Added a sosig to the icon, made a slight tweak to the TnH end theme when you complete a Hold.

1.2.0 - Fixed the spelling error of 'Initial', updated the manifest file.

1.2.5 - Updated icon.png, README.md, and manifest.json

1.3.0 - Changed README.md

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Potatoes-Potatoes_TNH_BGM_Loader

File & checksum

Filename
Encounter_Yell_Dead_Cell-1.3.0.zip
File size
23.4 MiB