Elite Strongarm Blaster
The very first blaster I owned, the starting point of an obsession.
Screenshots 1 screenshots
About this mod Author’s original text
Elite Strongarm Blaster
The sequel to the Maverick Blaster which is infamous for a fun kids game called Russian Roulette, the Strongarm is here for H3VR.
I have always, ALWAYS, schemed of ways to bring this into H3VR and boy, I always get stumped when it comes to the slide. See, this blaster is still classed as a Revolver, but to prime it, it uses a slide like a pistol? Thats an illegal move in vanilla H3VR, but thanks to Potatoes' Manip Object and Arpy's Player Body Trigger, a loophole was schemed and achieved.
Sadly, its not perfect. I thought there would've been a way to make the slide retract when you release it. If there is a way, I have yet to find it. Still, everything that I could do, from the cylinder spinning sounds to the slamfire, I did my best to make this Strongarm feel legitimate.
This blaster style haunted me, and I'm happy to see how accurate I could make it! On to other blaster blueprints!
Sources and Credits
Assets come from the game Nerf Legends! Thanks again to Acoolrocket for helping me get them!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: