Elite Recon MKII Blaster
The father of blaster modularity, reborn for a new generation.
Screenshots 1 screenshots
About this mod Author’s original text
NERF Recon MK II Blaster
The Elite Retaliator won many hearts but it has its ancestry. The Recon was a relic alongside the likes of the Longshot, Vulcan, and Maverick, with its main feature being attachments all over.
When the MK II was released it came as a shock to many, and for myself, a pleasant sigh of relief as it did have Elite performance, unlike when the Vulcan and Longshot made their return.
So here in H3VR, I made sure to do as much as I can to properly simulate it. There are a multitude of checks in play so that you are streamlined to use it as you would use one IRL. Magazine cannot be inserted or removed without pulling the slide back, slide cannot be moved forward if the lid cover is open, so on and so on.
The blueprints for magazines, attachments, and blaster checks are with this one blaster, and we'll only go up from here.
Sources and Credits
The blaster model was made by Victoria Passariello, you can find more of their work here --
Updates
V1.0.1 -- Accidentally left slide-lock-on-empty-mag bool on. Whoops!
V1.0.2 -- Minor color reshading, further streamlining the blasters more thoroughly to match orange, white, and blue color schemes.
V1.0.3 -- Chamber update, for compatibility with caseless rounds
V1.0.4 -- Minor Shading update (again), to better match with upcoming blasters
V1.0.5 -- SFX and shading tweaks lol
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: