Elite Jolt Blaster
The budget introduction to Elite foam flinging!
Screenshots 1 screenshots
About this mod Author’s original text
NERF Elite Jolt
The starting point for many NERF enthusiasts, its a one shot one pop ordeal. You prime the blaster, load the dart in, and fire. At one point of time, this was the best blaster in the roster, but that time has long gone.
Well, maybe not in H3VR! See, the power is stored with the dart in this simulator, not the blaster, so the Jolt will be hitting just as hard as any other blaster that uses the same dart!
The perfect dart testing companion, as well as the perfect NERF war companion, this is the starting point to ELITE blasters as we know them today.
Sources and Credits
The model was made by Jenna Soenksen! You can find her portfolio here:
Updates
V1.0.1 -- Chamber update, so that it can work with caseless rounds.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: