Elite Hyperfire Blaster

v1.1.1·Updated 2024-12-25

An amazing rate of fire, at 360 darts per minute! Wow!

Screenshots 1 screenshots

About this mod Author’s original text

Elite Hyperfire Blaster

The introduction of conveyer belts instead of pusher mechanisms leads to higher ROFs at the cost of trigger delay. The Hyperfire is the Rapidstrike's rival!

The first electric NERF blaster to have been implemented in H3VR, and its full auto with a shocking 6 darts per second rate of fire. Thats pretty fast in blaster terms... Or at least, it was, until 3D printing blasters became a thing. Now, hobby grade blasters take that full auto to proper firearm levels of fast.

In H3VR, its slow rate of fire makes it still feel like a toy, but you'll recognize it as one of the best for it being full auto. Combine it with the 50 round drum for nonstop fun!

I will have to revisit this blaster to properly put in the lid-up-lock-blaster check, but it isn't that important in the grand scheme of things. Everything else looks proper! Another blaster blueprint done and out of the way!

Sources and Credits

The blaster model was made by Victoria Passariello, you can find more of their work here --

BattleCamo version comes from Nerf Superblast

Many thanks to Miss Maya for providing supporting audio!

Her twitter and YouTube

Updates

V1.0.1 -- Converted from closed bolt to open bolt for better IRL accuracy. Fixed barrel attachment being incorrectly set. Top cover still a work in progress though.

V1.1.0 -- Added Battle Camo variant from Nerf Superblast, as well as adjusting audio with the help of Miss Maya! Battle Camo variant does not have movable top cover due to mesh issues though. Also note -- Drums have audio overhaul systems in them, so Maya's mag sfx will be overruled by drums.

Rev up SFX are now on a visual modifier so that they are localized to the blaster. This will be the standard for all electric blasters.

V1.1.1 -- SFX Tweaks, rev down systems in place

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScriptscityrobo-OpenScripts2WFIOST-H3VRUtilitiesArpy-PuppyScriptsSora101Ven-Nerf_Armory

File & checksum

Filename
Elite_Hyperfire_Blaster-1.1.1.zip
File size
16.2 MiB