ELEVATOR
All of these rooms and corridors are randomly generated in each run, providing a high level of replayability. Each floor features random weapon drops.
About this mod Author’s original text
Welcome!
The player starts in an elevator, where they acquire their guns, equipment, and a flashlight. The elevator serves as both the starting and ending point of the game. In front of the elevator lies a corridor that generates new rooms or other corridors, composing the map. All of these rooms and corridors are randomly generated in each run, providing a high level of replayability. The map is a SandBox shooter map, your objective is to eliminate all of the sosiges on the map to progress to the next level. After clearing the floor, you must return to the elevator to access the next floor. Each floor features random weapon drops.
Features:
- Progressing to the next floor
- Random weapon drops
- A handy minimap
- Unique props and textures in every room and on every floor
SETUP:
The package has a StreamingAssets folder. In order for this map to work, it's crucial to place the folder's contents in the game's StreamingAssets folder.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: