EFT HideOut SafeHouse
A hideout that leads to EFT_Factory.(Based on Ax's EFTHideout)
About this mod Author’s original text
EFT\_HideOut\_SafeHouse
A hideout that leads to EFT\_Factory.
Click the security door and walk into the tunnel to enter factory map.(Remember bring stuffs in your slots or you will be running without anything!)
Other than that it's just a safehouse.
EFT Factory Extractable Sandbox
Extractable Factory based on calafex's EFT factory sandbox map.
There're 4 extract area in total and only 2 of them will be able to extract each time.
Find the correct GREEN EXIT and wait 10 sec to escape!
If you are unlucky and get KIA then you'll be moved to HideOut.
Have random spawnpoints.
Performance Expensive!!!
Realtime lighting in Factory map, due to Unity and Windows conflict I can not bake map lightings any more
THANKS WINDOWS! >:(
WARNING!!!!
You will be kidnapped to HideOut on game start!
Vanilla Quickbelt will be disabled if BEARBODY playerbody is detected, use Rigs and backpacks!
Scene will be saved on leaving or reloading, so be careful with your moves!
NOTICE!!!!
Game will disable QBslots if you spawn BEARBODY playerbody, so you have to use slots on the body and wearing rigs and helmets.
Rigs only generate with enemies, while other loots randomly spawn in containers all over the factory.
When in Hideout.
Click the telephone to call out Prapor trading screen near the bunkerdoor.
Click the Light Switch on the left of the hall to turn on ItemSpawner.
Switch to night time in the Hideout will enable enemies spawn in Factory!
(The button is on the generator)
IMPORTANT!!!
Player's health state will get saved on scene switching, make sure you are being healed before entering a raid!
There'll be no itemspawner in the Factory map and no spawnlock enabled-------You have to save your own loadout before joining the battle!
plz enter the map with BearBody enabled!
Change Log
1.0.0 Added the maps.
1.0.1 Added some secret features and fixed some shader and texture works.
1.0.2 Quick fix for a script issue.
1.0.3 Added damage area to barbed wires, and something weird is going on in Factory...
1.0.4 Added loot spawn! Check out the crates for supply!
1.0.5 Texture fix.
1.0.6 Fixed colliders and textures in factory.
1.1.0 Added time limit to the factory, you don't wanna be in there when time's up.
1.1.1 Removed the time limit bc it didn't sync in H3MP and it kills framerates. But now you can draw on the white board in HideOut!!!
1.2.0 Baked lightmaps in factory to increase performance.
1.2.1 Added EFT\_Frame as dependency, now BearHandsPlayerbody will auto spawn in map.
1.3.0 Added lootable boxes in Factory, click the cover to open and keep your hands around it to search stuffs.
Better scav spawning with random time loop. Health/Hunger/Thirst system in combat, Destructobin in hideout!
1.3.1 Moved most of the dependencies to a separate mudpack called EFT PMC ModPack.
1.3.2 Canceled forcing BEAR HANDS spawning on entering.
1.3.3 Trying to fix the bunkerdoor missing in safe house.
1.4.0 Added MEATStore at the BunkerDoor, where you can buy and sell certain stuffs.
1.4.1 Now everytime you entering or leaving the hideout, map and scene will be saved.
1.4.2 Sorry I forgot what I changed......
1.4.3 Hopefully fixed sosig spamming errors on H3MP hosting. Also tweaked scripts to gain more performance.
1.4.4 Rolled sosig spawn method back to where it didn't break.
1.4.5 Bring back EFT squad enemies. Removed fog.
1.5.0 Added level system, player need to gain EXP to level up in order to unlock the permission of buying certain items in the Store panel in EFT\_HideOut. Buy/Sell goods, or just kill sosigs in Factory will generate EXPs. Added game mode bespoke valuable loots, sell them to Prapor to gain EXP and money!
1.6.0 Now scene will be saved on leaving or reloading!
1.6.1 Barbed wires fixed, added hard dependency with EFT PMC MODPACK.
1.6.2 Fixed F-1 Grenade purchasing and selling issue.
1.7.0 Huge game logic changed. And player will be kidnapped to hideout on game start.
1.8.0 Guess what did I changed in the Factory?
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: