EFT Foods

v1.10.0·Updated 2026-10-02

Yummy

About this mod Author’s original text

EscapeFromTarkov Foods

This mod includes several foods in game EFT

Also there's a Hungry/Thirsty system(Will auto spawn in TnH if you have EFT\_Frame downloaded), after spawning it, as time goes by or being shot at, you will feeling hungry and thirsty, if you haven't eat and drink for a certain time span, you will hear your stomach yelling and heart beating heavily.

If you move your left hand near your face, you can call out the Hunger and Thirst UI, when any of them went to zero, you will be losing health, and you'd better grab some food and drink to eat!

Notice

Probably more foods and drinks in the future.

I bet this won't sync in H3MP lol.

Change Log

1.0.0 Added the system and some foods and drinks in Tools\&Toys----->Targets.

1.1.0 Added MRE and some JuiceBoxes. Added visible text to hAt System.

1.1.1 Gun shots will increase losing hAt values.

1.2.0 hAtSystem now can be carried through some different scenes and only count down when health and damage are registered.

1.3.0 hAtSystem will auto spawn with random foods and drinks when scene loaded, Thanks Nathan for the help, also improved textures.

1.4.0 Added custom button to toggle hAt system and spawn foods, HUGE Thanks to Nathan and Cityrobo for helping me figure this out!

1.4.1 Improved MRE open animation.

1.4.2 Changed bottle cap logic.

1.4.3 Reduced volume of annoying water shaking sound.

1.4.4 Fixed an error that will magically turn water bottle and juice box into a fountain.

1.4.5 Tagged foods and drinks from powerup to toy to avoid them be rolled from tnh and sr store.

1.5.0 Brand new beefcan logic, and no more annoying water splattering when bottle is in quickbeltslot.

1.6.0 Added Kolbasa sausage.

1.7.0 Added support for EFT\_Frame.

1.8.0 Changed waterbottle materials and added simple liquid simulation.

1.9.0 Updated display effects and Changed MRE consuming method.

1.10.0 A script update for some purpose.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScripts2WFIOST-H3VRUtilities

File & checksum

Filename
EFT_Foods-1.10.0.zip
File size
18.2 MiB