EBR 800 Energy Battle Rifle
Enhanced alkaline power! A force to be reckoned with!
Screenshots 2 screenshots
About this mod Author’s original text
The EBR-800 Energy Sniper Rifle
This rifle's got a battery that looks awfully similar to a floppy disk. The EBR-800 is here at last, at the request of Mr. Modder. Another rifle to utilize the IW energy sniper rifle round!
A reverse of the intended purpose of the Charge Trigger script, holding it down will give you full auto, but the rounds it fires are energy Rifle rounds instead of the far more lethal energy Sniper round. Tap firing is the intended method for long range engagements!
Features
An integrated scope / reflex sight depending on which configuration you toggle, but either or, the charge trigger stays the same. Semi auto for lethal shots, full auto if you keep holding it down for a lethal fire rate. A bipod and integrated laser pointer are included as well!
Only picatinny mounts on this one, and you'll lose some functions if you try to implement a foregrip on this gun. Maybe its default setup can be considered its best one.
Sources and Credits
Assets come from the game Call of Duty, Infinite Warfare
Thank you Kirloper for giving me the opportunity to implement this gun with your vast COD asset repo!
Updates
V1.0.2 -- Readme restoration, PB compatibility
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: