Ebony and Ivory
The iconic pair of.45's from Devil May Cry.
About this mod Author’s original text
Ebony & Ivory
The iconic pair of.45's from the Devil May Cry franchise.
Both guns are built to certain specifications. The Ebony is constructed to be a comfortable and precise long-range shooter, whilst the Ivory is constructed for quick pulls of the trigger
FEATURES:
The Ebony fires bullets with little recoil and at a higher velocity with ridiculous penetration
The Ivory has a faster slide and features burst fire
Both guns use a 9-round magazine (with infinite ammo magazines included for extra funsies)
CHANGELOG:
--1.2.1--
- Fixed bug with Ebony randomly spinning 180 degrees
- Rounds fired from the Ebony now penetrate more and have penetration reflection disabled (have fun shooting through lines of sosigs)
- Once again adjusted magazine grip position to be more comfortable
- 1.2.0--
- Added a little bonus in the Tippy Toys tab;) (I may come back to this later to add new voice lines)
--1.1.0--
- Added official DMC5 sound effects where applicable
- Fixed offset magazine mesh for infinite magazine
--1.0.3--
- Added sound effect for Ivory fire selector
- Fixed magazine grip points not working when grabbing from quickbelt or freshly-spawned
- Adjusted grip points for both guns and magazines
--1.0.2--
- Adjusted Magazine grip position (It works this time I promise)
--1.0.1--
- Added Changelog
- Adjusted Magazine grip position
--1.0.0--
- Added Ebony+Ivory
- Added Magazines (9 & Infinite variants)
Models and sounds used come from Devil May Cry 5. The Devil May Cry Franchise are property of Capcom Co.LTD.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: