DynamicMagazineBulletLoad
Gradually slower bullet loading speed as the magazine fills up, mimicking H3VR2 behavior.
About this mod Machine translation
H3VR2 Release When??!
While I watching Anton's featurette about magazines, I realize that I can somewhat backport the dynamic magazine load time feature to H3VR1. So this is it.
Features
- Dynamic magazine load time: When inserting cartridges into the magazine, the load time will increase linearly with the number of cartridges that has been in the magazine.
- Configurable fastest and slowest load time
Known Issues and Limitations
- There might be more bugs I havn't found
- Neither per-magazine config nor differences between different magazines
- Might not work with internal magazines e.g. shotgun tubes, need testing
I Asked Myself These Questions
It's really useless and glitchy
- Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: Nicola_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- H3VRPluginTemplate
- Feinianyu for ConfigurableLoad (don't install both)
- Everybody in H3VR community
- You
Generative AI Disclosure
About 90% of the code (especially the transpiler part) was created using CodeGeeX GLM generative AI model because I'm a real dumbass (also IL code is so hard)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: