Dynamic Audio Balancing
Makes sustained gunfire less deafening + adds volume controls for different in-game sounds
About this mod Author’s original text
Dynamic Audio Balancing
This mod makes subsequent gunshots in a firing sequence quieter than the first one.
Systems like this are commonly used in shooters to reduce ear fatigue during sustained gunfire, while
retaining the feeling of power in the initial shot.
Everything is fully configurable, so you can tune things to your preference.
Additionally the mod provides config options for adjusting volumes of many different sounds:
- Master volume (overall game volume)
- Music volume (including Take & Hold, Meat Fortress, and Return of the Rotwieners)
- Gunshot blasts
- Gunshot reverberation
- Gunshot mechanical sounds
- Bullet casings
- Physics impacts
- Sosig voicelines
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_H3VR