Dshk
Soviet chad machinegun
About this mod Author’s original text
Dshk
A tripod mounted Soviet chad gun that use 14.5x114mm.
(Actually 12.7x108,bc we don't have any 14.5 yet)
The mounted Dshk spawn as a cart, click the seat pad to open the tripod and remove the shield.
Click the hinge to hide shield on the unmounted version.
Notice
The tripod may waggle a bit when being held. And the gun may glitch if Tripod being deleted.
Change Log
1.0.0 Added Dshk and its BeltBox.
1.0.1 Added dependency to make the gun working.
1.0.2 Tweked ReloadTriggerWell size for better reloading.
1.0.3 Added more dependency to fix the gun:(
1.0.4 Delete all colliders on the gun(except tripod) to stop the glitch.
1.1.0 Added 360 rotating version,and gun will stay at the current position
instead of point straight up after release the grip.
1.1.1 Try to fix the bug.
1.1.2 Still fixing bugs.
1.1.3 Still.....:(
1.1.4 Added more movable parts and a rail mount near the rear sight.
1.1.5 The gun no longer broken when potatoes soup enabled.
1.1.6 Fixed Belt box display issue.
1.2.0 Added Hand hold version with a muzzle mount.
1.2.1 New sound clips Thanks to MeatBanono!
1.2.2 Little changes.
2.0.0 Added Dshk--little cart mode,you can grab two front pods and turn it into a lower tripod.
2.0.1 Added instruction page on the top of the old spawn panel.
2.0.2 Try to get rid of dependency issues.Dshk texture updated.
2.0.3 Finally you don't need to download other MGs to make Dshk working.
2.1.0 Added mini.22 Dshk and Dshk Jetpack,Original Dshk/Dshk360/DshkCart now spawn through tippy toy.
2.2.0 Totally reworked the whole Dshk family.(Removed Dshk JetPack since we got handchoper).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: