Dravec SMG
It's meta? Ain't that swell...
Screenshots 1 screenshots
About this mod Author’s original text
I loved this gun when it was first revealed. It soon became a meta gun during the beta, but I still enjoyed using it. Come the launch of the game... And I no longer have the secret sauce, I can't use the gun for the life of me.
Not as tricky as the Ryden 45k but it was still tough, and I was lucky to have a blueprint for an easier start cuz it's tricky to use now. Those that slay with it, it confounds me because I simply cannot make it work.
Now in H3VR, I can make it work somewhat. I tried a few experiments to better match how to operate them in the game, but in testing they simply didn't work out. So, the SMG is now massively simplified. No latch or controls needed to operate the magwell jack, just work it like a Bizon and you'll be fine.
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Updates
V1.0.1 -- Audio passthrough.
V1.0.2 -- Second passthrough (mag-in sfx touchups)
v1.1.0 -- New Magazines added, meta data fixes
V1.1.1 -- Drum eject/insert bullets sfx fixed
V1.1.2 -- Removed bolt-related manip so that the magwell doesn't bounce "crazy style" (thank you bucket for the report, thank you Kuromi for shipping said report)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: