Department of Meat

v0.1.4·Updated 2023-10-13

Take and Hold, Fight in the Department of Meat, a mix of indoor, outdoor and long range combat.

About this mod Author’s original text

Department of Meat

Take and Hold

Fight in the Department of Meat, a mix of indoor, outdoor and long range combat. Designed with PMC-Pete and H3MP in mind.

Thanks to Prometheuz for mapping help

Development Roadmap:

The map was originally created to be played with a friend in H3MP, never really intended to release as a on-going project.

Updates may be sporadic.

  • More Hold & Supply Points - Several unused rooms, most will be used for supply points and 1 or 2 more hold points, want to keep hold points unique.

Known Bugs:

  • Collision issues - Player & certain objects will clip through things.
  • Elevator not synced in H3MP - Yeah thats not going to change, sorry

Changelog:

0.1.4

  • Added Audio materials
  • Increased performance

0.1.3

Notes, no Elevator Doors, falling down the elevator shaft is more enjoyable. The lack of world props is honestly great for performance so only a few rooms will get some more love in the future.

Added New Hold position at the gate

Added more supply room collision, less lost tokens

Added 3 new supply rooms

Changed Start Supply room is now random

Changed Archive Hold room, more cover and better layout

Fixed Tank collision

Fixed System node position in the dump hold area

Added basic cover on roof towers

Changed outside building color for better contrast

Added ladders to the guard towers

Added Items to the paradrop on the roof

0.1.2

Added surface texture to most objects, much better depth perception

Added few props to the cafeteria area

Added few props to the level

Adjusted Box spawn positions in supply rooms

Added additional collision to problematic supply rooms with token spawns

Added props to roof for more cover

0.1.1

Fixed Lobby Hold Navigation Blockers (Enemies couldn't get in)

Fixed Doors on Truck having no collision

Added Take and Hold to title, woops its a TnH map guys

Added Elevator Models, still needs doors but it has a room now!

0.1.0

Fixed no health bar

Fixed Hold point Spawns

Added Rails - Saftey first

Adjusted map colors

Improved Vault Room

0.0.5

Fixed Truck Collision

Readded Truck Supply Point

Fixed Radio Tower Collision

Added Extra bin to dump area

Changed exterior walls color to be slightly darker for better contrast

0.0.4

Fixed No Health - Woops

Fixed Elevator Flicker

Slightly changed Ramp to stop clipping

Fixed Carpark Nav Blockers

Changed Nav Blockers to A slight clear red

0.0.3

First Release, Hurray

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Atlasnrgill28-HookGenPatcher_H3VR

File & checksum

Filename
Department_of_Meat-0.1.4.zip
File size
16.5 MiB