Daemon 3XB Burst SMG
Bursts can either be a gimmick or a meta breaker. WARNING - EXPERIMENTAL BRANCH ONLY
Screenshots 2 screenshots
About this mod Author’s original text
The Daemon 3XB Burst SMG
Its burst or nothing. And you better fear this burst SMG. It was pretty meta when it came out. Thats the thing with burst weapons... You either have a strong gun or a meme gun. Balance is tricky... Just like snipers and shotguns.
The Daemon is another gun where I can use Cityrobo's Forced Burst script with ease, matching its 50 milliseconds burst delay and its deadly three shot delivery. It's probably the biggest compact SMG available, and I promise the scaling is 1:1 with the source material, its BO4's fault that grip is thick!
Features
The forced burst SMG with a 36 round magazine. What can possibly go wrong?
Comes with Muzzle, Picatinny, and Stock attachment points. The gun was a perfect fit for the Vector stock, as well as the ModulAR buffer tube stocks!
Planned Updates
There was stendos for this gun, and you bet I'll bring them in soon. Also, maaaaybe MK2 Daemon down the line as an alternative version. I dunno, really was fond on how that looked.
Sources and Credits
Assets come from the game Call of Duty, Black Ops 4.
Bless Kirloper for his wonderful asset collection!
Updates
V1.0.1 -- Fixed Magazine Grab and SFX. I've made the decision to have the MK2 Daemon 3XB be the Closed Bolt variation, as it performed in the Space Race Advent Calendar. Open Bolts do not support Forced Burst, so instead this gun will use Engagement Burst. The Closed Bolt MK2 version will have the forced burst. Expect this variant to come around sometime within the month.
V1.0.2 -- The Open Bolt variety is now Harnessable! And also, the Space Race's Closed Bolt variety is here as a secondary to the main listing, just like the SG12.
V1.0.3 -- Missing build items, closed bolt variation is now available.
V1.0.4 -- Readme media restoration, PB compatibility hotfixes
V1.0.5 -- Second passthrough
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: