Cult Killers

v2.0.0·Updated 2025-06-15

Howdy Rookie, you've been voluntarily conscripted for operation Moldy Corndog. your objective is to destroy the cultist's main datacenter allowing our coalition forces to finally break through the cul

About this mod Author’s original text

Cult Killers

Description

After years of solo development (with a lot of help) I’m excited to present to you my new character!

Cult Killers is a looter-shooter focused on fighting hordes of Sosigs with a variety of behaviors and levels of armor.

Alongside this I’ve focused on making runs extremely varied by making a huge pool of possible starting gear and having allot of random sosig loot drops. While also balancing out the games economy to maximize as many possible playstyles as possible.

allowing for endless cursed guns to propel you to victory!

Lore

Howdy Rookie, you've been "voluntarily" conscripted for operation Moldy Corndog.

your objective is to destroy the cultist's main datacenter allowing our coalition forces to finally break through the cultist's mainline and put an end to this decade of war.

your deployed on-site with your standard issue gear, little did you know that the cultist's mainline reserves were stationed on base.

Good luck,

Feature list

80 custom Sosigs

24 painted icons

Enhanced and varied Sosig behaviors

Full Melee rebalance ( you can kill any target with melee)

Playtested on all available tnh maps

runs on Institution

Potato skins integration

Arpys back packs integration

supports any modded gun

Confirmed beatable

Original soundtrack by Engine INK.

Intended Configuration

Spawn lock ONLY!

Must use Hardcore AI for custom sosig behaviors

smaller maps are harder but larger maps are not easy ( balanced for Hallways and Northest Dakota )

will work well on any map size

use akimbo settings with potato soup for a smoother experience

set music to 120% ( or less its your choice)

Special Thanks

Sirpotatos: for their Amazing mentorship and mods

Potatoes: for their excellent audio framework and support

The ISD team: for their robust take-and-hold framework and support

ODekaK: for their updated MagazinePatcher

Maxene: balancing and icon rework ideas

finally special thanks to the broader H3vr community. I would have never made this mod if I hadn't played so much of this game and the community content available.

not to mention all the devlogs and jeditobiwan streams!

I hope you all enjoy this mod as much as I have in the three years it took me to develop it.

thank you all so much for your time.

Engine INK.,

Like the mod?

Consider supporting me on Ko-fi!

Engine INK.

any support is deeply appreciated

the Ost will be avalable on youtube a little while after the mod release!

Changelog

[1.0.0] - 01-27-2025

  • Initial Release

[1.0.1] - 01-27-2025

  • Grammer fixes:D

[1.1.1] - 01-28-2025

  • broad nerf to patrol spawn rates
  • nerfed early sosigs

[1.2.2] - 01-30-2025

  • revamped first take
  • buffed last hold
  • updated icons
  • the large random case is now avalable at the start of your run

[2.0.0] - 06-15-2025

  • Nerfed sosigs
  • Increased patrole spawn times
  • added Spy's watch as a possible starting gear
  • fixed sight table
  • added a variety of lightly armored sosigs
  • made edits to some sosigs to more easily read their weaknesses

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

DeliCollective-DeliISD-TNHFrameworkODekaK-MagazinePatchersirpotatos-PotatoSkinsArpy-ArpysBackpackscityrobo-BackpackHarnessEnablerEngine_INK-CultKillers_OST

File & checksum

Filename
Cult_Killers-2.0.0.zip
File size
8.3 MiB