CrazyColtCollection
Specialty variants of Colt revolvers
Screenshots 1 screenshots
About this mod Author’s original text
Col. Codswallop's Custom Colt Collection can combat crazy combatants consistently!
This is a supplemental mod for folks who really love six-shooters; while not included in my Wild West modpack, you can add this to your Cowwiener Calico runs if you so wish.
You get:
- Buntline Special - 12 inch barrel,.45 Long Colt
- Single Action Army.32-20 - 5.5 inch barrel,.32-20 Winchester
- Single Action Army Cavalry - 7.5 inch barrel,.45 Long Colt
- Single Action Army Quickdraw - 4.75 inch barrel,.45 Long Colt
- Single Action Army Sheriff - 3 inch barrel,.45 Long Colt
- Single Action Army Frontier Six-Shooter - 5.5 inch barrel,.44-40 Winchester
- Single Action Army Cowboy - 5.5 inch barrel,.357 Magnum (with drop safety!)
- Single Action Army Rough Rider - 5.5 inch barrel,.22 LR (with drop safety!)
- Single Action Army Gunfighter - 4.75 inch barrel,.38 Special
- Single Action Army Rimfire - 5.5 inch barrel,.44 Henry Rimfire
Base Single Action Army by AntonBasharkevich on Sketchfab.
Changelog
V2.4.0 -- Added.32-20 Variant
V2.3.0 -- Added family tags per Update #108, moved colt bisley to standalone mod
V2.2.0 -- Minor quality fixes, Cattleman Carbine and Colt Open Top have been moved to their own mods.
V2.1.0 -- Added SAA Gunfighter and SAA Rimfire. Added rear irons to Cattleman. Bugfixes to cylinder rotation.
V2.0.0 -- Rebuilt in Meatkit! New meshes, new textures for previous guns. New guns: Colt Bisley, SAA Cowboy, SAA Frontier Six-Shooter, SAA Rough Rider, SAA Cattleman
V1.0.2 -- More Bugfixes
V1.0.1 -- Bugfixes
V1.0.0 -- Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: