CQB COURSE 01
First shoot house course I created with realism, challenges, and overall enjoyment in mind.
Screenshots 1 screenshots
About this mod Author’s original text
CQB Course 01 SCENARIO SAVE
I've created what I envision a realistic shoot house made for CQB training would look like. The shoot house is on GP_Hangar as I have zero idea how to mod or script etc. I also figured GP_Hangar is a good location and easy on people's machines. My plans for the future are to create new shoot houses and to expand and or update current, future projects. I also am trying to use the bare amount of dependecies of mods with a hint of vanilla H3VR so it will be generally easy for anyone to enjoy the scenario whilst using whatever their mod list is.
When you spawn in GP_Hangar stay in the spawn room, look at your wrist and select load scenario where you should see the shared_CQB_COURSE_1 file name. Select load and the course will load. Once the course is loaded you are free to equip yourself.
There is no timer, or scoring system, etc as again I have no clue how to do any of that.
Important Information
- Course 1 is designed for pistol and SBRs of 14.5" or less in mind. (Feel free to use whatever, I don't care, it's your enjoyment). Once you finish the course, you can leave the way you came in and reload the scenario and try again etc.
- There are a paper targets inside to prevent "fictional spalling of shooting steel up close:^)))" and there are steel targets located outside.
- There are a mix of SHOOT and NO-SHOOT targets. To "KILL" the threat you must hit the target twice.
- No fragmenation to be used, only flashbang and concussion style ordnance or... if you want to throw weiners at them if that makes you happy, cool.
- There are two rooms, three windows and a outside portion. For the outside portion you cannot pass the shooting barrier, you must manipulate your firearm to shoot through the holes to eliminate the threat(s).
- There are two gun cases on the table outside, I just put random shit in it if you wanna use it or don't. Doesn't matter. TQ's on the table and medic case are for show, same for the radios.
Well, I think that is all the information you need to prepare you. I'm thinking of the next course to be more narrow style hallways for a pistol only course or maybe a mix of pistol and then mid range where you need to use a magnified optic like an EOTech + Magnifier.
Enjoy!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: