Counter Strike Source Sound Pack
Uhh... sir? The bomb?
About this mod Author’s original text
Jack Foxtrot's _Counter-Strike: Source_ Sound Pack
A fun little Sideloader sound pack that replaces vanilla sounds with sounds from the popular 2004 shooter known as _Counter Strike: Source_. It's widely known as a modernized port of the original _Counter-Strike_ to the widely-renowned _Source_ engine. The original game ran on the _GoldSrc_ engine and was released in 2000.
I made this sound pack a long time ago, but I've started again from scratch with many needed improvements (better mixing and editing, removal of the "click" at the end, etc.). Hopefully this should sound better, now that I have better knowledge on audio editing. It's been rebuilt from the ground up.
I've taken a lot of time and care into developing this pack to make sure it sounds as good as possible, including making modifications both large and small to the sounds themselves. Every little nuance to make this pack as authentic as I can make it.
Hope you enjoy!
Currently, it replaces:
Weapons
- G17 (9x19mm Sidearm)
- USP (K&M.45 Tactical)
- M9 (.40 Elite)
- Desert Eagle (Night Hawk.50C)
- Mac-10 (Ingram MAC-10)
- MP5 (K&M Sub-Machine Gun)
- UMP (K&M UMP45)
- P90 (ES C90)
- AKM (CV-47)
- M4 (Maverick M4A1 Carbine)
- AUG (Bullpup)
- FAMAS (Clarion 5.56)
- SG552 (Krieg 552 Commando)
- G3 (D3/AU-1 Semi-Auto Sniper Rifle)
- AWM (Magnum Sniper Rifle)
- 590A1 (Leone 12 Gauge Super)
- M1014 (Leone YG1265 Auto Shotgun)
- M249 (ES M249 Para)
Improvements and more sounds may come. Keep in mind I mostly set up this pack for these current weapons in particular. Other weapons may be partly (or fully) affected and might conflict with other sound pairings, as various guns share audio profiles.
Requires Sideloader. If manually installing, place the jfcss.h3mod file in the BepInEx\Sideloader\ directory.
These sounds are not mine!
Want to provide feedback and/or suggestions? Questions, comments, concerns? You can find me on the H3VR Homebrew Discord server, or you can contact me directly _@jackfoxtrot_.
You can also support my work on Ko-Fi if you so wish, or check out my music channel.
Changelog
- Version 1.0.0 - Initial Release
- Version 2.0.0 - Complete rebuild from the ground up!
- Version 2.0.1 - Readme Fix
- Version 2.0.2 - Minor Adjustments
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: