Cordite Edgerunner NEXOTIC
Flyin' us to the moon Lucy, just like I promised.
Screenshots 2 screenshots
About this mod Author’s original text
Click the image below for the YouTube Video
Cordite - "Edgerunner" NEXOTIC
There are no happy endings in Cyberpunk 2077, but talent can bring out the what-ifs and the gorilla glue to put back together the hearts shattered by Edgerunners, the Anime.
Put myself into a grindset mindset in order to get back into the modding scene. This NXT is especially valuable in many ways, so it deserved its own trailer.
Now with this skin published, I can move forward after watching one of the best shows of 2022. You should go ahead and watch it too, it's a burst of character, action, and cyberpunk adrenaline!
Just don't get too cyberpsycho when you reach the ending, let this skin help you out with it.
Sources
Assets from the game Call of Duty - Black Ops 4. An edit of the original "Zero G" Mastercraft to give it a bigger purpose.
Cyberpunk: Edgerunners Fanart done by ナイトス --
Bless Kirloper for delivering all B04 Mastercrafts... I got a lot to do now.
Updates
V1.0.1 -- Recoil changed from wonky Glock recoil to bumped up P90 recoil. Trigger and Fire Select included in heating reaction hull.
V1.0.2 -- The Krytac update made me realize in full how to make bolt handle rotations work. The bolt handle rotation is now working as intended. I am slow yes.
V1.0.3 -- Charm Mount update
V1.0.4 -- BO4 Mod Tag Added
V1.0.5 -- Meta data corrections. Switched it from "Meme" to "Sci-Fi Fictional". This gun should now appear in Blackjack Sofia.
V1.0.6 -- Trying out the gun post upload, I noticed the muzzle was a shit ton lower than it should be. Tis has now been fixed.
V1.0.7 -- PB Compatibility tweaks
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: