Competitive Charlie

v1.1.1·Updated 2024-10-30

Independantly made take on a competitive T&H character

About this mod Author’s original text

Competitive Charlie

An independently made competitive character designed to be more fairly balanced while remaining challenging. Your skills will be tested so prepare for the wurst.

Charlie has been based in in the vanilla character Tournament Toby with encryption progression being identical and similar enemy progression, with a few tweaks here and there.

Economy and Balancing

PLEASE NOTE This character is designed to be run with a partial update rollback that reintroduces the re-rolling system for weapons only. This has not been introduced into T&H Framework so you’ll need to play a bit of make-believe in the meantime.

Because of this I highly recommend that you try your best to ignore the ability to cycle through your weapon choices and pretend that you can’t do that or that it will require burning a token. Instead of re-rolling you are encouraged to visit different supply points and see what is on offer there. Bare in mind however that every engagement holds the chance of taking damage or even dying, so remember if you see a weapon that you’re not too happy with: “It’s not about what you roll, it’s how you roll with it”

  • This character is primarily designed around spawnlocked mode, however limited ammo has been taken into consideration.
  • This character is also designed to be run on The Institution map where you can have multiple flank routes to disengage from fights as sometimes you will be caught out outgunned and outnumbered.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

ISD-TNHFrameworkDeliCollective-Deli

File & checksum

Filename
Competitive_Charlie-1.1.1.zip
File size
1.1 MiB