COD BO7 Modpack

v3.1.0·Updated 2026-08-15

You've waited patiently. This is the return of jetpack era weaponry. This is the definitive BO7 weapons modpack.

Screenshots 4 screenshots

About this mod Author’s original text

The Black Ops 7 Collection

The whole reason why SRII Advent Calendar became a thing, to count the days before the launch of this game, the one to carry the torch for future warfare after years of Boots on the Ground, WWII-to-Modern Era games... I heavily anticipated Black Ops 7 the moment I heard they were making original weapons for the game.

To be alive to witness these jetpack era weapons returning is a blessing. To be able to do the honors of implementing these weapons, even more so. To have had the opportunity to have them in H3VR before the full game even released... Words do not describe the luck I've had to be able to pull it off... But it wasn't all luck. It was me sinking in dark arts and having connections with people equally verse in such, including my twin brother who was a huge help whenever unreal engine was involved.

Although, in the end, it was all saved thanks to a fellow weeb way more talented than I. ACoolRocket, the fellow who made the models of the M3X-17 and the Yoko Littner Rifle, some of my earliest weapon implementations for this game, comes through with providing these Black Ops 7 assets straight from greyhound. At a time when we were concerned the Babylon Library of COD Assets wouldn't come back, he came through to provide for the time being.

Thank you for that, ACoolRocket. For everyone who wants to see what he does, check him out on YouTube, his name holds true he makes cool shit!

Background

BO7 is controversial to say the least. A wacky campaign, a cloned multiplayer / zombies, marketed ai slop, a plethora of negatives surrounding what is without a doubt a positive... The weapon roster. I am happy to say they delivered in that department.

I did put them under extreme scrutiny at first. Why called the Cordite the Carbon 57? Why does the M8A1 look like a tan Holger? Why didn't you give the AK the KN prefix? A lot of ridicule on my part being a hyperfan of these weapons, but deep down I knew I wanted nothing but the best for this series and these criticisms come from a place of love and admiration.

Should they drop the ball here, they could turn around and never look back at sci-fi as a venue for their future titles ever again, and that is a nightmare I would never want to live through.

But I'll give it to them, these weapons are phenomenal in their own ways, and some weapons truly sell that sci-fi aspect without pulling too far away from the grounded look that I adored BO4 for. I spent hours with every weapon, prestiging them at least once, going for mastery camos and making sure I get the best understanding, and it never felt like a chore doing so. I had fun playing with my COD buddies or grinding solo in Skirmish, I feel rejuvenated in playing this game as it feels like a cross of all that came before, in all the right ways.

So when I hit that mastery, and saw I was prestige master with all weapons prestiged, it was a somber feeling to come back to this... But I know it must be done.

So lets get it done.

BO7 Weapons and H3VR, The History

You were able to demo these weapons in the SRII Advent Calendar, Origins Mystery Boxes spread between the main map and a zombified, ready to detonate Promeatheus. Now, with ACoolRocket's support in providing direct asset rips, alloy textures have been redone so that the look of these guns match that quality of the Space Race featured weapons.

Yeah, before that, the methods I got these weapons were... Happenstance. See, the majority of these guns come from GMOD modder named Stefano, who ported them solely as... Props. Not actual weapons, props. A 1+ gig modpack for weapons you cannot use, it doesn't make sense to me but then again, I'm not a part of the GMOD community so I am not sure what merits props have on that game to begin with.

The first five BO7 weapons that came on the launch day of the SRII advent calendar... Those were rips of the Pavlov modpack that so happened to have BO7 weapons added alongside it. That pack, those weapons were usable an

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Nuigo_Ftrmarket-Jager_MK45_PistolNuigo_Ftrmarket-Peacekeeper_SMGNuigo_Ftrmarket-M15_Mod_0_Assault_RifleNuigo_Ftrmarket-MXR17_Battle_RifleNuigo_Ftrmarket-M8A1_Burst_Battle_RifleNuigo_Ftrmarket-Dravec_SMGNuigo_Ftrmarket-Graz_45k_SMGNuigo_Ftrmarket-Koda_9_PDW

File & checksum

Filename
COD_BO7_Modpack-3.1.0.zip
File size
109.4 KiB