COD BO4 Modpack
Welcome to the Party! This is the definitive Black Ops 4 weapons pack.
Screenshots 4 screenshots
About this mod Author’s original text
Click the image below to see what BO4 guns in H3VR looks like!
The Black Ops 4 Collection
I want to make mention, thank you Yung, for being the only person I know who was as interested in Black Ops 4 as I was, sharing the commraderie in regards to these guns for a short moment, it was still a great time.
And thank you, Kirloper, for having the definitive collection of assets, all the bells and whistles I need to bring these guns to H3VR.
Thank you to Ssgt Cheese and Angry Noob, for your struggles to implement the Rampart 17 was the flame I needed to bring out my A-game and make these guns myself.
Background
I was there from beginning to end. From debut to its last second year post content release. Black Ops 4 was a roller coaster in itself, full of its own ups and downs.
Majority of my favor went into Blackout. It was my first taste of a battle royale, and it was where I had the majority of my favorite moments with this game. From resource gathering to the wingsuits, there was an unforeseen addiction to follow from my first games onward. The RNG grew to unseen heights with the introduction of more Zombies wonder weapons, and mayhem is the only word that could describe all these changes.
It also should be mentioned, the countless amounts of solo games I had with the zombies mode, never did I consider going into a lobby with three randos, because I soon realized I was better off by myself, and had more fun with the zombies gamemode by myself. With this loner approach I got more familiar with the weapons this game provided, and there was an even closer relationship with gunsmith and operator mods providing the game-changers to the zombies mode, to make it as close to the chaos that Black Ops 1 PaP weapons of the past.
With seasons came further changes and further hype. The Grand Heist expansion delivering hotrods and fast cars was an homage to all the fun times I had with BF Hardline, and the Apocalypse Z trailer, having the most hype trailer I have experienced out of any Call of Duty, puts my love for both of these gamemodes together into one supermode (Pandemic) that turned out to be the highlight of my time playing this game.
Alongside, of course, Alcatraz as a Blackout mode, which turned out to be such a fan favorite the concept of a "Rebirth" gamemode was something that stuck around for both Warzone and Warzone 2.0, but these later iterations did not hold a torch to this first iteration. The power that Alcatraz had, between the Zombies map, the OST, the Easter Egg, and then the compelling and ever so addicting Blackout gamemode, I think it needs its own tribute in itself down the line...
But, I've rambled on, lets snap back to our topic.
BO4 Weapons and H3VR, The History
Can't get anymore grounded-fictional then this. BO4 weapons take the cake in having spinoffs of real life firearms. This was the tipping point for them to improve their weapon quality compared to previous titles, and set the bar higher for games that followed.
Weapons in Black Ops 4 was a hybrid between accurate portrayal and innovation that had stuck with me for years and years. Even when I don't see eye to eye in their decisions in regards to gameplay, the level of effort they went into making the weapons will always be commendable to me.
One other key thing to note, they loved their guns so much that they wanted to make spin-offs of their own guns with an artistic flair to them. Mastercrafts. This was the birthplace of skins beyond skins, and ultimately where I got my inspirations from with the NEXT series. Mastercrafts get a bad rep for how they are introduced nowadays, but they were originally supposed to be a grind just like mastery camos!
(Of course, just like the concept of vault weapons for MW '22, this concept was scrapped entirely. They did try for a mix, having it as a purchasable camo, only needing to grind in order to unlock the mastercraft, but that mix just wasn't going to work because people complained they couldn't use the cont
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: