COD BO3 Modpack
I see a red door and I want it painted black. This is the definitive Black Ops 3 weapons pack.
Screenshots 4 screenshots
About this mod Author’s original text
Click the image below to see what BO3 guns in H3VR looks like!
The Black Ops 3 Collection
Before I begin to even talk about BO3, I need to mention that this weapon collection was a joint effort!
Thank you Yung and Kirloper for gathering the assets. Thank you to Tiktokfamous for sharing with me the SAB audio assets! Tiktokfamous was the first to make his own BO3 weapons and there is nothing I'd change about them, they are equal to my own level of standards, and he knocked the ball out of the park with his BO3 Sights pack! Thank you for being an inspiration as well as being so cooperative with me in regards to behind the scenes!
Background
Black Ops 3 is, without a doubt, a favorite to a lot of people. For me personally, it was the passing of the torch, as I tought my little brother how to play games through both multiplayer and zombies. We worked together to grind those camo challenges, participate in the zombies easter egg hunts, and had a wonderful time together.
My first game ever was Black Ops 1 on the Wii. I remember Kino vividly. The motion controls, shooting zombies with a sideways angle, the interactive nature of it was mind blowing to me. I wasn't good at the game, but I had a lot of fun with it. The motion controls, well, were a precursor to the love put into bringing these guns to life in H3.
Black Ops 2 was the first day one release I had experienced. Coming over to my friends house with my twin brother Sora, playing Bus Depot in splitscreen and discovering all the mystery box weapons, finding out we couldn't venture out in the smoke otherwise the "goblins" (now the official term is Denizens) would bite our face off, and then the online party mode delight that is Town, although it gets a lot of flack nowadays, those first few days we would venture off alone and, well, before the internet made its mark, finding Nacht was quite the heartskipper. At this time, multiplayer was also becoming a feast for the eyes. Adrenaline, the song, playing every time I booted it up when I came home after school, trying out new play methods such as using the XPR50 for sniper kills, the akiimbo Tac-45s with the riot shield combo, getting my first gold and becoming helplessly addicted to the M8A1... Hell, even what they did with the campaign has yet to be topped off in recent releases as of yet, with unlockables and replay value galore, alongside memorable set pieces like the wingsuit and the drone sequences... There are moments that are hard coded in my head that will be with me til the day I die, I enjoyed my time with that game.
Black Ops 3 is the apex in multiplayer and zombies gameplay. Although the campaign gets memed a ton, it is still rememerable, and gets its fair share of remix culture with all the anime model mods swapped in. The banger multiplayer was equal parts frustrating and adrenaline pumping for me, jetsuit and wallrunning gameplay was key to bringing forth all parts of your focus. This was my first taste of "hero" gameplay, the specialists having powers to break the game, or add extra levels of planning to how you played it. For me, when Blackjack Danny was introduced, that was the peak. The unpredictable nature of what specialist's weapon you'd have kept games entertaining.
Gunsmithing and Paintjobs was a core feature of both MP and zombies that really put the grindset into the mindset. The gunsmith gave you a sense of progress, while the paintjobs gave you a sense of personality, uniqueness to the guns. The paintjob system is the biggest reason why I make skins for H3VR now. It as a staple to BO3, and is poorly imitated in COD WW2 to a point where I'd consider this the one of a kind ordeal (I did make a fair share of paintjobs in that game too). If you wanted to see my BO3 paintjobs, I have archived them here. They are also a fond memory of mine.
Oh yeah, lets not forget Zombies. Zombie Chronicles was the most hype thing that predated Super Smash Bros Ultimate roster reveals. That, alongside their own modding
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: