CDZ Wunderwaffe DG2
Holy fuck I actually pulled it off. I'm still shocked... Get it? Shocked?
Screenshots 1 screenshots
About this mod Author’s original text
CDZ DG2 Wunderwaffe
When I made the DG2 NXT... I had not a clue how I'd pull the original DG2 off. I just had been blessed with an awesome looking DG2 skin and I needed to use it in VR, and so it happened.
Half a year later, in comes the Red Moon speaking revelations to me, giving me solutions to things I struggled to comprehend before, magic tech like chute feeds and auto-rack on UB weapons, and now I was given clearance to make THE Wunderweapon, the original DG2 that I've seen countless times in other games.
Now, both it and the skin can be used in a CDZ scenario and actually make cool environment context in comparison and I'm gushing, it's been a long time coming, and now more than ever I dunno what can stop me.
Maybe the Echo 12. And the P-06. Aaaand smart ammo. And vehicles... And ammo boxes... Hmm... Maybe I am not that smart after all.
Source
From Treyarch's Black Ops 3
All thanks to Kirloper's asset repo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: