CDZ Wave Gun

v1.0.0·Updated 2025-12-26

I like my hotdogs... Microwaved.

Screenshots 1 screenshots

About this mod Author’s original text

CDZ Wave Gun

Quite the conundrum, the Wave Gun. If you know it well, you know the gun splits in two. Problem, this is H3VR, we can't just make shit up willy nilly... Well, maybe Cityrobo can, cuz he can make anything happen, but that's beside the point.

RVN Assault Rifle taught me right away not everything can rely on attachment hover enable/disable properties to function right, and the Type 2 told me how broken it is to have infinite internal ammo when you don't have a mag slot to insert it in the gun, so we're running this wonder weapon with permanent invisible duct tape.

Oh also it doesn't actually microwave. It eviscerates like Lemon Balls. Same end result just a little bit more consistent... And deadly, tbh... Besides CDZ's zombies that don't... Eviscerate... Hmm.

Source

From Treyarch's Black Ops 3

All thanks to Kirloper's asset repo

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Sora101Ven-FTRPROOF_Dependency_Packdevyndamonster-OtherLoaderOkkim-Bag_Of_ScriptsArpy-PuppyScriptsWFIOST-H3VRUtilitiescityrobo-OpenScriptscityrobo-OpenScripts2

File & checksum

Filename
CDZ_Wave_Gun-1.0.0.zip
File size
26.5 MiB