CDZ Thundergun
After the lightning, comes the thunder.
Screenshots 2 screenshots
About this mod Author’s original text
Call of Duty Zombies, The Thundergun
Here comes the big boom bang bing ding ow.
The Thundergun is a Wonder Weapon that uses, and I quote, "Atmospheric Pressure Waves" to take out the threats within a lethal vicinity.
If it doesn't dismantle itself into bits, expect things to go flying when you fire this big bad pupper.
Since the "Exotic" subcat no longer exists, you can find the Thundergun under Anti Material.
It is recommended to turn off "Sonic Overload" and "Sonic Overload Ringing" in the WIP Preview section of the options panel, because this bofo is loud AF.
Sources and Credits
Assets come from the game "Call of Duty - Black Ops 4". Kirloper is an asset ripping GOD! THANK YOU FOR THIS OPPORTUNITY MY DUDE!!
Updates
V1.0.1 -- Tweaking the secret version since it isn't as stable as the regular version, for WHATEVER reason... Explosives are weird. The secret version will be available in the CDZ version of Paradise soon. Its a CDZ gun, put two and two together, you'll find out how to unlock it~.
V1.1.0 -- Upgraded PAP version. Fixed up Decals on both versions. Made the PAP version permanently unlocked. All this will be very important.
V1.1.1 -- Quick ISE update, PAP version will be found as an option under the base Thundergun, like the Rayguns. If I update this for a third time it'd be for bug fixing, this is but a quick QOL thing.
V1.1.2 --... I forgot to hit apply for the PAP version. Thankfully, I didn't close my Unity Editor. I jinxed myself, didn't I?
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: