CDZ Raygun Mk2 Remastered
FINALLY! And they were right! The preportions were off!
Screenshots 1 screenshots
About this mod Author’s original text
CDZ Ray Gun Mk 2
Remastered with variants!
Trust me, I waited longer for this than you did.
The original was done with a Gmod model. This is the real deal. Comes with a few variants crossed between BO4's Alpha Omega variants and the ones seen on da mansion map in BO6. X, the blue SMG type you can dual wield, Y, the hybrid between the sniper and charge-to-explode variant, and Z, the shotty variant.
I had planned on X and Z for a long while, since the NXTs of the Spaz and CETME. I came to the conclusion I wasn't smart enough to pull off the W version with lazer powered batteries. I was able to make a Y version with the new BO6 map inspiring me to do so (as well as this moment I had six years ago). And, yes, I did play BO4 and have plenty of fun with it, that's why you can trust me in bringing BO4 weapons to H3, and not AW guns because I didn't play that shit.
Anyway, damn, we came a long way from fucking around on classic Unity templates to becoming the proxy of all things CDZ. Hope people aren't expecting any massive super easter eggs out of me, cuz that's like the last thing I can think of... Besides, you know, the places where these EEs reside.
Source
From Treyarch's Black Ops 3
All thanks to Kirloper's asset repo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: